Digital Content Strategy
Project Overview
Client
OYNA (formerly Twin Cities Adventure Play) offers a variety of products and services to promote wellness through play and advocate for the importance of play in everyone’s lives.
Challenge
Because of COVID-19 constraints, the client had to quickly diversify (and suspend some of) their product offerings and needed help prioritizing their content on their website. Our challenge was to develop a sustainable and scalable strategy for presenting OYNA’s products and services to increase user engagement and conversion rates.
Our Process
Stakeholder interview → Competitive analysis → Directed Storytelling Interviews → Wireframing/Information Architecture → Concept evaluations → High-fidelity prototyping → Presentation and Prototype Package
Although this process appears linear, it actually involved an iterative process of prototyping and evaluation similar to the agile process.
Solution
A sustainable and scalable digital content strategy. This strategy consisted of condensing all product offerings to a “Let’s Play” header, featuring top products under “Most Popular,” and streamlining the product purchase flow.
Outcomes
If applied by the client, this strategy should yield an increase conversions rates.
Design Team
Asef Chowdhury and Sarah Monson
My Role
As a pair, we equally worked on the initial generative research and concept evaluations. I was responsible for developing low- and mid-fidelity prototypes in Sketch and Invision and preparing the presentation slide deck.
Tools
Methods
Zoom
Miro
Pen and Paper
Sketch
Invision
Optimal Workshop (Card Sort)
Keynote
Stakeholder Interview
Competitive Analysis
Directed Storytelling Interviews
Content Inventory
Concept Evaluations
Card Sorting
Wireframing
Prototyping
Deliverables
Methods and Deliverables
What OYNA’s website could look like
Working from key findings from the competitive analysis and user interviews, I started sketching wireframes to incorporate 1) A more unified header navigation and 2) Features found on majority competitor websites (e.g., covid statement, social media gallery). We played with different header navigation categories with which to conduct concept evaluations.
Card Sorting
Since OYNA’s products are inherently tailored towards a particular age group, we wanted to evaluate if this is an effective type of categorization. We ran a card sorting method to see how participants naturally group all of OYNA’s offerings.
Key finding: Half our participants used some form of an age-based categorization.
Our Proposed Solution
Working from findings from generative research phase in conjunction with concept evaluations, we made changes in these four focus areas of the OYNA website create a more sustainable and scalable strategy for OYNA:
Homepage
Header Navigation
About OYNA
Product Purchase Flow